Website powered by
Inês Merino
Inês Merino
Freelance Illustrator & Concept Artist | info@inesmerino.com
Porto, Portugal

Summary

Hi, I'm Inês Merino, a Concept Artist and Illustrator working for the videogame industry, specialized in stylized and colorful characters filled with magic.

Passionate about art and design, I love learning, embrace change, and have a driven and hard working mindset, always searching for ways to improve my work and with it the world that surrounds me.

Available for freelance work. If you would like me to work with you or just say hi, send me an email at info@inesmerino.com - would love to hear from you!

Skills

Character DesignConcept ArtIllustrationGame ArtDigital PaintingDigital SculptingHandpainted Texturing3D ModelingGame DevelopmentTraditional ArtEnvironment Design

Software proficiency

Photoshop
Photoshop
Procreate
Procreate
Artstudio Pro
Artstudio Pro
CLIP STUDIO PAINT
CLIP STUDIO PAINT
Affinity Photo
Affinity Photo
3DCoat
3DCoat
ZBrush
ZBrush
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
Blender
Blender
Modo
Modo
Maya
Maya
Keyshot
Keyshot
Sketchfab
Sketchfab
Premiere
Premiere
Illustrator
Illustrator
InDesign
InDesign
Krita
Krita

Experience

  • Freelance Character Concept Artist and Illustrator at Echo Games
    April 2017 - Present

    Character Design:

    Designing several bosses and their weapons, creating a final artwork showcasing front and back view of the character, their weapon, portrait and additional details as needed.

    Illustration:

    Creating a final illustration of an existing character showcasing the character's personality and abilities in an action pose.

    Environment Design:

    Designing and illustrating a boss battle arena environment.

  • Animation & Drawing Instructor at Universidade do Porto / Oporto's University
    Porto, Portugal
    January 2016 - August 2019

    Instructor in animation and drawing for children aged 12-14 and 10-12 for the summer week courses in Junior University of University of Porto.

  • Freelance 3D Artist at Echo Games
    February 2018 - August 2018

    Modeling and Texturing of a game-ready environment for the game’s first boss battle arena, a sci-fi sound laboratory. Implementation on Unreal Engine 4, with a light setup and collisions.