Hi, I'm Inês 👋 a creative and versatile Concept Artist and Illustrator with 8 years of experience in story-driven character design, world building and stylized artwork that brings videogames to life.
With experience working across various freelance and studio projects, I immerse myself in the worlds and ideas of the people I work with — to co-create compelling visuals that tell a story and enhance gameplay. At the end of the day, it’s about crafting an amazing experience that players will want to come back to, while honouring the technical requirements to deliver production-ready work.
I help creative visionaries with a bespoke approach to bring to life their fantastical and creative ideas, stories and projects.
Clients include:
✶ Echo Games ✶ VOIA ✶ Massive Galaxy Studios ✶ Oort Digital ✶ Firaga Records/Materia Music ✶ Mr. The Rich
Open to both junior/intermediate and freelance opportunities. If you’re looking for an artist and think I might be a fit - or just want to say hi and connect - I would love to hear from you! Send me an email at: info@inesmerino.com 💌
Designing and creating concept art for stylized characters, including early exploration, props, weapons, turn-arounds and story moments with character interaction; as well as environment concept art for in-game locations;
Illustration of game characters, game backgrounds, album covers, book covers and twitch emotes;
Focus on worldbuilding, narrative design, storytelling, emotional connection, and specialized in magical and highly imaginative stylized artwork and characters.
Character Design:
Designing the game's main character, secondary characters, and several bosses and their weapons, creating a final artwork showcasing front and back view of the character, their weapon, props, portrait and additional details as needed.
Illustration:
Creating a final illustration of an existing character showcasing the character's personality and abilities in an action pose.
Environment Design:
Designing and illustrating a boss battle arena environment, and several main game locations.
Creating artwork for a medieval-themed game, including concept art, character design, game icons, 2D assets, background illustrations, and more.
Modeling and Texturing of a game-ready environment for the game’s first boss battle arena, a sci-fi sound laboratory. Implementation on Unreal Engine 4, with a light setup and collisions.
Instructor in animation and drawing for children aged 12-14 and 10-12 for the summer week courses in Junior University of University of Porto.